Once generated, terrains can be exported as meshes, point clouds or height maps, with the option to generate LODs or variants via a built-in terrain mutation system. The software includes a procedural erosion system capable of mimicking snow, scree and sediment deposition, which can even be used to ‘sculpt’ fine details into a terrain. Powerful procedural terrain generation plus artist-friendly direct sculptingįirst released in 2019, Gaea is intended to provide an artist-centric approach to terrain generation for games, combining powerful procedural controls with a range of direct input methods.Īs well as by creating and editing a conventional scene graph, users can control terrain forms through a Photoshop-style layer system or by direct sculpting. The update – a compatibility-breaking long-term support release – also introduces the long-awaited option to generate seamlessly tiling terrain, and a Tiled Builds system for generating terrains larger than than 8K. New features in the release, described as “our biggest and most powerful update yet”, include a new Rivers node to automatically generate river networks and a beginner-friendly version of the flagship Erosion node. QuadSpinner has released Gaea 1.3, a major update to its next-gen terrain design tool. Scroll down for news of the Gaea 1.3.2 update. The update, described as the biggest in the terrain-generation software’s history, is now available as a new long-term support release. A recording of QuadSpinner’s livestream previewing the new features in Gaea 1.3.
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