player shooters, getting into it after launch requires either determination or a masochistic streak thanks to the skill of existing players - especially when you are up against a team who knows how to utilize the classes effectively. Each class is different enough that you will have to rethink your play style and role on the field as you switch between them - while also letting you fill in any tactical deficiencies on the fly. These range from the all-important medic, who can revive downed players, to the aggressive sniper. Warface also employs a class system, allowing you to alter your role on the field between spawns. Those with keen eyes, and a knowledge of modern military equipment, can probably work out exactly what they are up against in a fire fight by assessing the relative power of weapons and defensive capabilities by sight. This frailty works in conjunction with Warface's realistic look. However, it has spent a lot of money buying its troops the best armor. This is helped by the fact that characters are quite fragile, meaning that (assuming you are at a reasonable range) a full burst from any weapon is usually enough to take down any opponent. Crytek has achieved this balance due to a good matchmaking and experience system.
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